Athens: The Birth of Politics
In Athens: the Birth of Politics, players struggle with Persians, Spartans and their own people on the way to a great empire.
Up and Away Games had recently released Athens: the Birth of Politics, in this game players struggle with Persians, Spartans and their own people as they build their empire. Cooperate and compete to manage its fortunes, especially its politics, wars and government.
Players must constantly balance personal advancement against the security of the state. They trade and fight to build up the empire, vie for power in the Assembly and on the battlefield. But to grow in size and power only attracts the unwelcome attention of rivals, not just your opponents, but also foreign powers like Persia, Syracuse, Thebes and most deadly of all, Sparta.
The game takes 2-4 hours to play, and supports 4-6 players.
Description from the publisher:
In a unique feature the game reflects the ancient Greek theory of Anacyclosis – the cycles of government – and includes Democracy, Oligarchy and Tyranny. Players can strive to change these forms, for their own advantage, and thereby alter the very rules of the game.
When the government type changes, those on the top and bottom tend to change places. Can you see the change coming? How do you prepare for it? Or will you be the one actually triggering it? Once the change happens, how do you cope? All make for interesting challenges.
Class Warfare in Ancient Times
Each player represents a specific class – Aristocrats, Merchants or Farmers – with its own Statesmen, (dis)advantages and goals. Which will you play?
Aristocrats have the most Statesmen, several of them generals with great ability, but face declining revenues and so may conspire to subvert Democracy and set up an Oligarchy. Merchants have the best revenue potential and benefit from Democracy, but talented Statesmen are rarer. Farmers have good potential revenue, though often endangered by war, but have some of the best Orators, including Pericles and Themistocles. Often there is another player of your class with whom you can ally, but at times you will come into conflict with them as well and find yourself allying with other classes. Consequently no class has an unbalancing advantage.
This is a The Republic of Rome-style game with a number of changes to reflect the situation, including:
- Markedly different Persuasion rules
- Five possible Military leaders per turn
- Hidden Popularity
- Ostracism
- Ageing Statesmen
- Act of Zeus cards
- Wars and Enemy Leaders to suit the period
- Laws that change the voting rules
- Card drafting
- Coups
- Democratic Resistance to Oligarchy
- Restrictions on Income redistribution
But in the final analysis the only real question is, are you smart and savvy enough to survive and thrive where Pericles and Athens could not?
The rules are avaible here.
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